![]() Civilization VI’s government system feels more restrictive than Civilization V’s equivalent, which allowed early-game perks to stack, even as players moved into different types of government. A Merchant Republic will likely have more economic slots than a Fascist government, for example. Policies are broken into military, economic, diplomatic, and “wildcard” boosts, with each unique government endowed with the appropriate amount of slots. For example, if you’re looking for a Religion victory, you should focus on the Civics that provide Faith-based rewards and that will eventually unlock the Theocracy form of government. You can also get boosts towards “Civics,” which are broader concepts like “Opera & Ballet” or “Nationalism” that unlock policies and forms of government for your civilization. This rewards experimentation and just makes sense it doesn’t completely eliminate the late-game Tech tree cleanup, but it does mitigate the problem a bit. Build a quarry, and that will put you 50% of the way towards Masonry. Researching technology is largely the same as in Civ V, but “eureka” moments - little boosts either given by meeting peaceful unaffiliated villages or by simply playing the game - help make the process feel more organic. It’s a perfect blend of macro and micro - delineating what I should be focusing on in the long-term while providing short-term benefits for my cities. The more I played, the more I appreciated the district system. The districts have icons and color schemes that match a certain discipline, like a purple theater district built to help players achieve the Cultural victory. There was even a point during my Culture-based campaign where I was building districts just to take up space. At first, I was worried this new system would clog up my settlements and I wouldn’t have any room for other improvements, but in practice I very rarely had to choose between a necessary resource and the district improvements provided by that tile. ![]() Once you build a district on a certain tile, then all related buildings stack on that tile. There are essential districts, like a commerce hub, and victory-themed districts, like a science campus. ![]() Whereas the settlements in Civilization V just stuck everything on a single tile, Civilization VI splits up the different types of buildings into “districts.” This helps streamline the various electives that will bring players closer to their preferred form of victory, but also makes the cities look more like real human cities (as opposed to some buildings surrounded by miles of farmland). The new cities may be the strongest example of Civilization VI’s sublime design sensibilities. It has already undergone a massive patch – titled the “ Fall 2016 Update” – which adds DirectX 12 support, new maps, a new scenario, and a long list of tweaks and fixes.An intuitive user interface is key when you’ve got as much going on as your average Civilization game, so it’s a good thing Civilization VI excels at presenting information in a smart, palatable manner. Sid Meier’s Civilization VI recently won the Best Strategy Game category at The Game Awards 2016. This is the first new video since the game’s launch and, hopefully, there are more waiting in their hard drives. Since there isn’t any behind-the-scenes featurette accompanying Civilization VI, it’s nice to see Firaxis and 2K releasing more of such content, regardless of how bite-sized they may be. Oh, and how he feels about his character dying – again. It isn’t going to be as insightful as a discussion panel, but it does get into his thoughts on working with games. ![]() The latest behind-the-scenes video features a short one-on-one with Sean Bean himself. There’s just something soothing about having King Regis ( Kingsglaive: Final Fantasy XV) and Lord Eddard Stark ( Game of Thrones) peering from the heavens at your own little empire. The Hollywood star lends his voice all throughout the game, from inspirational spiels at loading screens to quoting Mark Twain and Monty Python in the technology tree. In Civilization VI, Sean Bean lives forever.
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